


Make sure the folder UCESXXXX is in memstick/PSP/GAME folder. Realized I was putting them in the wrong folder. and yes I have the euro copies of both games. Wipeout Pure No problems, it's pulse that giving me the grief. Why does it work for some and not others? I tried my DLC that I bought and I also downloaded from a torrent.
#Wipeout pulse dlc ppsspp download#
This download pack will not be available during gameplay." "Unable to load the download pack PSP\GAME\UCES00465\PACK4.EDAT from Memory Stick Duo. I'm not getting the DLC content to work either. a lot of western roguelikes i’ve played are too focused on building the kit and not enough on being adaptive.(03-12-2014 11:35 AM)pete3k Wrote: (03-09-2014 08:14 PM)Stevec Wrote: Hi Vorgier - Wipeout pulse dlc's work if you place the dlc folder in memstick/psp/game folder as for wipeout pure you have to put dlc folders into memstick/psp/savedata folder it should give you extra tracks/ships/music i've only got the omega pack but works on wipeout pure uces00001. I’d like to make a roguelike that works like this, i think. it really makes you think about every choice you make and will happily penalize you for falling asleep at the wheel. So you’re constantly making micro and macro decisions about your ‘build’ for a given run, which can change dynamically to adapt with what you find, or what condition you have to deal with. you might pick up an item on the 5th floor with no intention of using it until the 70th, because you have A Plan to deal with it. There is, theoretically, a build that can nullify just about everything that is a serious threat, but you are unlikely to find more than 60% of a run and probably unable to hold more than 40% of it in your inventory, so you have to continuously weigh what is an immediate concern vs the long term game, and be very wary of what you can’t nullify. the enemies similarly ramp up in unfairness in a way that most roguelikes wouldn’t try.

The game’s difficulty curve is very clean, and progressively makes recovering your most important resource, your health, increasingly more challenging and forcing you to fight more and more ‘unfairly,’ or just not fight at all if the option presents itself. I have decided that i really like this game’s design, and consider it a high water mark for roguelikes, under the caveat that there’s some really dumb things it needs to jettison and move on. i’m pretty sure if the rng didn’t like me on any of the last 3 floors i would have straight up died. i think the official name for it is ‘primordial cleft’? it’s the daytime only dungeon.įinally pulled it off at like 3am last night. which is nice, you get a lot of different things you can do that way! i had been trying to clear the 99f version of the prehistoric tunnel for, uh, several months now, off and on. (jp ver, but it was released in english on the vita back in july) when you clear any of the postgame dungeons, they become 99 floors on the next time you attempt them.
